// Use this for initialization void Start() { manager = gameObject.GetComponent <M3DCharacterManager>(); manager.RemoveRogueContent(); if (manager.CostumeBoundsUpdateFrequency == MORPH3D.CONSTANTS.COSTUME_BOUNDS_UPDATE_FREQUENCY.ON_MORPH) { enabled = false; } }
private void Awake() { instance = this; manager = gameObject.GetComponent <MORPH3D.M3DCharacterManager>(); }