static int _m_loadObj_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string url = LuaAPI.lua_tostring(L, 1); System.Action <UnityEngine.GameObject> callBack = translator.GetDelegate <System.Action <UnityEngine.GameObject> >(L, 2); LuaExtend.loadObj(url, callBack); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }