コード例 #1
0
        static int _m_doLocalMoveTo_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 5 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <DG.Tweening.TweenCallback>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float dur = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector3       end; translator.Get(L, 3, out end);
                    DG.Tweening.TweenCallback call = translator.GetDelegate <DG.Tweening.TweenCallback>(L, 4);
                    float delay = (float)LuaAPI.lua_tonumber(L, 5);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doLocalMoveTo(obj, dur, end, call, delay);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 4 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <DG.Tweening.TweenCallback>(L, 4))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float dur = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector3       end; translator.Get(L, 3, out end);
                    DG.Tweening.TweenCallback call = translator.GetDelegate <DG.Tweening.TweenCallback>(L, 4);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doLocalMoveTo(obj, dur, end, call);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float dur = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector3 end; translator.Get(L, 3, out end);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doLocalMoveTo(obj, dur, end);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.doLocalMoveTo!"));
        }
コード例 #2
0
ファイル: LuaExtendWrap.cs プロジェクト: tianjiuwan/demo
    static int doLocalMoveTo(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
                DG.Tweening.Tweener o    = LuaExtend.doLocalMoveTo(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Vector3       arg2 = ToLua.ToVector3(L, 3);
                DG.Tweening.TweenCallback arg3 = (DG.Tweening.TweenCallback)ToLua.CheckDelegate <DG.Tweening.TweenCallback>(L, 4);
                DG.Tweening.Tweener       o    = LuaExtend.doLocalMoveTo(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Vector3       arg2 = ToLua.ToVector3(L, 3);
                DG.Tweening.TweenCallback arg3 = (DG.Tweening.TweenCallback)ToLua.CheckDelegate <DG.Tweening.TweenCallback>(L, 4);
                float arg4            = (float)LuaDLL.luaL_checknumber(L, 5);
                DG.Tweening.Tweener o = LuaExtend.doLocalMoveTo(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.doLocalMoveTo"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }