static int getVectorAngle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); float o = LuaExtend.getVectorAngle(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _m_getVectorAngle_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector2 to; translator.Get(L, 1, out to); UnityEngine.Vector2 from; translator.Get(L, 2, out from); float __cl_gen_ret = LuaExtend.getVectorAngle(to, from); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }