protected override void executeEffect() { Inventory.SeedType seedType = LootTable.GenerateRandomSeedType(); string name = System.Enum.GetName(typeof(Inventory.SeedType), seedType); PetKeeper.pet.addSeed(seedType, 1); gc.queueRewardText(name.Replace("_", " ") + " +1", Inventory.getRarityColor(Inventory.getSeedTypeInfo(seedType).rarity)); InventoryUI.reRender = true; PetKeeper.pet.grantXP(25); }