private void CreateLoot() { if (lootTable != null) { PowerUp power = lootTable.CreateLoot(); if (power != null) { Instantiate(power.gameObject, transform.position, Quaternion.identity); } } }
private void CreateLoot() { if (lootTable != null) { PowerUp power = lootTable.CreateLoot(); if (power != null) { Instantiate(power.gameObject, transform.position, Quaternion.identity); } } }