コード例 #1
0
    void OnInspectorGUI()
    {
        EditorGUILayout.LabelField("Working");
        serializedObject.Update();
        LootTable lt;

        try {
            lt = serializedObject.targetObject as LootTable;
            if (lt != null)
            {
                for (int i = 0; i < lt.Keys.Count; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    KeyValuePair <GameObject, float> row = lt[i];
                    EditorGUILayout.LabelField("#" + i, GUILayout.MaxWidth(20));
                    GameObject updatedLoot   = (GameObject)EditorGUILayout.ObjectField(row.Key, typeof(GameObject), true, GUILayout.MaxWidth(100));
                    float      updatedChance = (float)EditorGUILayout.FloatField(row.Value, GUIStyle.none, GUILayout.MaxWidth(150));
                    if (GUILayout.Button("x", GUILayout.Width(20)))
                    {
                        lt.Remove(i);
                    }
                    lt.SetLootAt(i, updatedLoot, updatedChance);
                    EditorGUILayout.EndHorizontal();
                }
            }
        } catch (UnityException e) {
            Debug.Log(e);
        }

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("+ Add loot", GUILayout.Width(100)))
        {
            //lt.Add(lt.Count,null,0.0f);
        }
        if (GUILayout.Button("x Clear", GUILayout.Width(100)))
        {
            lt = new LootTable();
            lt.Clear();
        }

        if (GUILayout.Button("Save", GUILayout.Width(100)))
        {
        }

        EditorGUILayout.EndHorizontal();
        serializedObject.ApplyModifiedProperties();

        serializedObject.ApplyModifiedProperties();
    }