public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.MageryRegs, 3); AddLoot(LootPack.LootItems(new[] { new LootPackItem(typeof(Board), 1), new LootPackItem(typeof(Log), 3) }, 10)); AddLoot(LootPack.LootItem <Engines.Plants.Seed>(), 2); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LootItem <MandrakeRoot>(3, true)); AddLoot(LootPack.LootItems(new[] { new LootPackItem(typeof(Board), 1), new LootPackItem(typeof(Log), 3) }, 10)); }