public override void GenerateLoot() { AddLoot(LootPack.Gems, 1, 2); AddLoot(LootPack.LootGold(100, 180)); AddLoot(LootPack.LootItem <ZoogiFungus>(100.0, 1, false, true)); AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(Harp), typeof(Lute), typeof(Drums), typeof(Tambourine) })); AddLoot(LootPack.LootItem <Longsword>(true)); AddLoot(LootPack.LootItem <Bow>(true)); AddLoot(LootPack.LootItem <Arrow>(100, true)); AddLoot(LootPack.LootGold(10, 50)); }
public override void GenerateLoot() { AddLoot(LootPack.LootGold(250, 300)); }
public override void GenerateLoot() { AddLoot(LootPack.LootGold(400, 600)); }
public override void GenerateLoot() { AddLoot(LootPack.LootGold(50, 70)); AddLoot(LootPack.LootItemCallback(TryDropEggsac, 25.0, Utility.RandomMinMax(1, 5), false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.RandomLootItem(new Type[] { typeof(ExodusSummoningRite), typeof(ExodusSacrificalDagger), typeof(RobeofRite), typeof(ExodusSummoningAlter) }, 1.0, 1, false, false)); AddLoot(LootPack.LootGold(400, 600)); }
public override void GenerateLoot() { AddLoot(LootPack.LootGold(50, 150)); AddLoot(LootPack.LootItem <SeveredElfEars>(75.0, 1)); }
public override void GenerateLoot() { AddLoot(LootPack.LootItem <Arrow>(20, true)); AddLoot(LootPack.LootGold(10, 75)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.LootGold(1000, 1200)); }