Beispiel #1
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Gems, 1, 2);
     AddLoot(LootPack.LootGold(100, 180));
     AddLoot(LootPack.LootItem <ZoogiFungus>(100.0, 1, false, true));
     AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false));
 }
Beispiel #2
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(Harp), typeof(Lute), typeof(Drums), typeof(Tambourine) }));
     AddLoot(LootPack.LootItem <Longsword>(true));
     AddLoot(LootPack.LootItem <Bow>(true));
     AddLoot(LootPack.LootItem <Arrow>(100, true));
     AddLoot(LootPack.LootGold(10, 50));
 }
Beispiel #3
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.LootGold(250, 300));
 }
Beispiel #4
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.LootGold(400, 600));
 }
Beispiel #5
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.LootGold(50, 70));
     AddLoot(LootPack.LootItemCallback(TryDropEggsac, 25.0, Utility.RandomMinMax(1, 5), false, false));
 }
Beispiel #6
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.RandomLootItem(new Type[] { typeof(ExodusSummoningRite), typeof(ExodusSacrificalDagger), typeof(RobeofRite), typeof(ExodusSummoningAlter) }, 1.0, 1, false, false));
     AddLoot(LootPack.LootGold(400, 600));
 }
Beispiel #7
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.LootGold(50, 150));
     AddLoot(LootPack.LootItem <SeveredElfEars>(75.0, 1));
 }
Beispiel #8
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.LootItem <Arrow>(20, true));
     AddLoot(LootPack.LootGold(10, 75));
 }
Beispiel #9
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Rich, 2);
     AddLoot(LootPack.LootGold(1000, 1200));
 }