public void AddUnitsToQueue(LogicCombatItemData data, int count) { LogicCalendar calendar = this.m_level.GetCalendar(); LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar(); LogicGameObjectManager gameObjectManager = this.m_level.GetGameObjectManagerAt(0); LogicUnitProduction production = gameObjectManager.GetUnitProduction(); if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_SPELL) { return; } production = gameObjectManager.GetSpellProduction(); } if (production != null) { int trainCost = calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data)); for (int i = 0; i < count; i++) { if (production.CanAddUnitToQueue(data, true) && playerAvatar.HasEnoughResources(data.GetTrainingResource(), trainCost, false, null, false)) { playerAvatar.CommodityCountChangeHelper(0, data.GetTrainingResource(), -trainCost); production.AddUnitToQueue(data, production.GetSlotCount(), true); } } } }