public bool CanAddUnit(LogicCombatItemData data) { LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar(); if (!homeOwnerAvatar.IsNpcAvatar()) { if (this.GetComponentType() != 0) { if (this.m_storageType == data.GetCombatItemType()) { return(this.m_maxCapacity >= data.GetHousingSpace() + this.GetUsedCapacity()); } } else { LogicComponentManager componentManager = this.m_parent.GetComponentManager(); int totalUsedHousing = componentManager.GetTotalUsedHousing(this.m_storageType); int totalMaxHousing = componentManager.GetTotalMaxHousing(this.m_storageType); if (data.GetCombatItemType() == this.m_storageType) { if (this.GetUsedCapacity() < this.m_maxCapacity) { return(totalMaxHousing >= totalUsedHousing + data.GetHousingSpace()); } } } return(false); } return(true); }
public bool CanAddDonation(LogicLong avatarId, LogicCombatItemData data, int allianceLevel) { if (!LogicLong.Equals(avatarId, this.GetSenderAvatarId())) { if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { if (data.GetHousingSpace() + this.m_castleUsedCapacity + LogicDonationHelper.GetTotalDonationCapacity(this.m_donationContainerList, 0) > this.m_castleTotalCapacity) { return(false); } } else { if (this.m_castleTotalSpellCapacity == 0 || data.GetHousingSpace() + this.m_castleUsedSpellCapacity + LogicDonationHelper.GetTotalDonationCapacity(this.m_donationContainerList, 1) > this.m_castleTotalSpellCapacity) { return(false); } } return(LogicDonationHelper.CanAddDonation(this.m_donationContainerList, avatarId, data, allianceLevel)); } return(false); }
public void StartUseTroopEvent(LogicAvatar homeOwnerAvatar, LogicLevel level) { if (homeOwnerAvatar != null) { for (int i = 0; i < this.m_useTroops.Size(); i++) { LogicCalendarUseTroop calendarUseTroop = this.m_useTroops[i]; LogicCombatItemData data = calendarUseTroop.GetData(); int housingSpace; int totalMaxHousing; int unitCount; if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { housingSpace = data.GetHousingSpace() * 2; totalMaxHousing = data.GetHousingSpace() + 2 * (level.GetComponentManagerAt(data.GetVillageType()).GetTotalMaxHousing(data.GetCombatItemType()) * calendarUseTroop.GetParameter(1) / 100); unitCount = totalMaxHousing / housingSpace; } else { LogicBuildingData troopHousingData = LogicDataTables.GetBuildingByName("Troop Housing", null); LogicBuildingData barrackData = LogicDataTables.GetBuildingByName("Barrack", null); LogicBuildingData darkElixirBarrackData = LogicDataTables.GetBuildingByName("Dark Elixir Barrack", null); int townHallLevel = homeOwnerAvatar.GetTownHallLevel(); int maxUpgradeLevelForTH = troopHousingData.GetMaxUpgradeLevelForTownHallLevel(townHallLevel); int unitStorageCapacity = troopHousingData.GetUnitStorageCapacity(maxUpgradeLevelForTH); housingSpace = data.GetHousingSpace(); if (data.GetUnitOfType() == 1 && barrackData.GetRequiredTownHallLevel(data.GetRequiredProductionHouseLevel()) <= townHallLevel || data.GetUnitOfType() == 2 && darkElixirBarrackData.GetRequiredTownHallLevel(data.GetRequiredProductionHouseLevel()) <= townHallLevel) { int totalHousing = (int)((long)LogicDataTables.GetTownHallLevel(townHallLevel).GetUnlockedBuildingCount(troopHousingData) * calendarUseTroop.GetParameter(1) * unitStorageCapacity); unitCount = (int)((housingSpace * 0.5f + totalHousing / 100) / housingSpace); } else { LogicBuildingData allianceCastleData = LogicDataTables.GetBuildingByName("Alliance Castle", null); totalMaxHousing = allianceCastleData.GetUnitStorageCapacity(allianceCastleData.GetMaxUpgradeLevelForTownHallLevel(townHallLevel)); unitCount = totalMaxHousing / housingSpace; } } int eventCounter = LogicMath.Max(1, unitCount) << 16; homeOwnerAvatar.SetCommodityCount(6, data, eventCounter); homeOwnerAvatar.GetChangeListener().CommodityCountChanged(6, data, eventCounter); Debugger.HudPrint("EVENT: Use troop/spell event started!"); } } }
/// <summary> /// Tries to merge slots. /// </summary> public void MergeSlots() { LogicAvatar homeOwnerAvatar = this._level.GetHomeOwnerAvatar(); if (this._slots.Count > 0) { if (this._slots.Count > 1) { for (int i = 1; i < this._slots.Count; i++) { LogicUnitProductionSlot slot1 = this._slots[i]; LogicUnitProductionSlot slot2 = this._slots[i - 1]; if (slot1.GetData() == slot2.GetData()) { if (slot1.IsTerminate() == slot2.IsTerminate()) { this._slots.Remove(i--); slot2.SetCount(slot2.GetCount() + slot1.GetCount()); slot1.Destruct(); slot1 = null; } } } } } LogicComponentManager componentManager = this._level.GetComponentManagerAt(this._villageType); Int32 totalCapcity = componentManager.GetTotalMaxHousing(this._unitProductionType != 3 ? 1 : 0); Int32 usedCapacity = this._unitProductionType == 25 ? homeOwnerAvatar.GetSpellsTotalCapacity() : homeOwnerAvatar.GetUnitsTotalCapacity(); Int32 freeCapacity = totalCapcity - usedCapacity; for (int i = 0; i < this._slots.Count; i++) { LogicUnitProductionSlot slot = this._slots[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); int housingSpace = data.GetHousingSpace() * slot.GetCount(); if (freeCapacity < housingSpace) { if (slot.GetCount() > 0 && housingSpace / data.GetHousingSpace() > 0) { if (slot.GetCount() > housingSpace / data.GetHousingSpace()) { this._slots.Add(i + 1, new LogicUnitProductionSlot(data, slot.GetCount() - housingSpace / data.GetHousingSpace(), slot.IsTerminate())); } } break; } freeCapacity -= housingSpace; } }
public void IncrementDeployedAllianceUnits(LogicCombatItemData data, int count, int upgLevel) { int multiplier = data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_HERO ? LogicDataTables.GetGlobals().GetUnitHousingCostMultiplier() : LogicDataTables.GetGlobals().GetHeroHousingCostMultiplier(); int maxHousingSpace = LogicDataTables.GetTownHallLevel(this.m_level.GetTownHallLevel(0)).GetMaxHousingSpace(); if (maxHousingSpace > 0) { this.m_armyDeploymentPercentage = (100000 * this.m_deployedHousingSpace / maxHousingSpace + 50) / 100; } this.m_deployedHousingSpace += multiplier * data.GetHousingSpace() * count / 100; int index = -1; for (int i = 0; i < this.m_castedAllianceUnitCount.Size(); i++) { if (this.m_castedAllianceUnitCount[i].GetData() == data && this.m_castedAllianceUnitCount[i].GetLevel() == upgLevel) { index = i; break; } } if (index != -1) { this.m_castedAllianceUnitCount[index].SetCount(this.m_castedAllianceUnitCount[index].GetCount() + count); } else { this.m_castedAllianceUnitCount.Add(new LogicUnitSlot(data, upgLevel, count)); } }
/// <summary> /// Speed up the unit production. /// </summary> public void SpeedUp() { LogicAvatar homeOwnerAvatar = this._level.GetHomeOwnerAvatar(); LogicComponentManager componentManager = this._level.GetComponentManagerAt(this._villageType); Int32 totalMaxHousing = componentManager.GetTotalMaxHousing(this._unitProductionType != 3 ? 1 : 0); Int32 totalUsedCapacity = this._unitProductionType == 3 ? homeOwnerAvatar.GetUnitsTotalCapacity() : homeOwnerAvatar.GetSpellsTotalCapacity(); Int32 freeCapacity = totalMaxHousing - totalUsedCapacity; while (this._slots.Count > 0) { LogicUnitProductionSlot slot = this._slots[0]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); Int32 count = slot.GetCount(); if (count > 0) { do { freeCapacity -= data.GetHousingSpace(); if (freeCapacity < 0) { return; } this.ProductionCompleted(true); } while (--count > 0); } else { break; } } }
public bool CanAddUnitToQueue(LogicCombatItemData data, bool ignoreCapacity) { if (data != null) { if (data.GetDataType() == this.m_unitProductionType) { LogicGameObjectManager gameObjectManager = this.m_level.GetGameObjectManagerAt(0); LogicBuilding productionHouse = gameObjectManager.GetHighestBuilding(data.GetProductionHouseData()); if (productionHouse != null) { if (!data.IsUnlockedForProductionHouseLevel(productionHouse.GetUpgradeLevel())) { return(false); } if (data.GetUnitOfType() != productionHouse.GetBuildingData().GetProducesUnitsOfType()) { return(false); } } if (this.m_level.GetMissionManager().IsTutorialFinished() || this.m_level.GetHomeOwnerAvatar().GetUnitsTotalCapacity() + this.GetTotalCount() < LogicUnitProduction.TUTORIAL_MAX_CAPACITY) { if (ignoreCapacity) { return(true); } LogicAvatar avatar = this.m_level.GetHomeOwnerAvatar(); LogicComponentManager componentManager = this.m_level.GetComponentManagerAt(this.m_villageType); int totalMaxHousing = componentManager.GetTotalMaxHousing(this.m_unitProductionType != LogicDataType.CHARACTER ? 1 : 0) * 2; int totalUsedCapacity = this.GetTotalCount() + data.GetHousingSpace() + (this.m_unitProductionType == LogicDataType.CHARACTER ? avatar.GetUnitsTotalCapacity() : avatar.GetSpellsTotalCapacity()); return(totalMaxHousing >= totalUsedCapacity); } } else { Debugger.Error("Trying to add wrong unit type to UnitProduction"); } } else { Debugger.Error("Trying to add NULL troop to UnitProduction"); } return(false); }
/// <summary> /// Gets the used capacity. /// </summary> public int GetUsedCapacity() { int usedCapacity = 0; for (int i = 0; i < this._slots.Count; i++) { LogicUnitSlot unitSlot = this._slots[i]; LogicCombatItemData combatItemData = (LogicCombatItemData)unitSlot.GetData(); usedCapacity += combatItemData.GetHousingSpace() * unitSlot.GetCount(); } return(usedCapacity); }
public int GetTotalCount() { int count = 0; for (int i = 0; i < this.m_slots.Size(); i++) { LogicUnitProductionSlot slot = this.m_slots[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); count += data.GetHousingSpace() * slot.GetCount(); } return(count); }
public int GetTotalRemainingSeconds() { LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicComponentManager componentManager = this.m_level.GetComponentManagerAt(this.m_villageType); int totalMaxHousing = componentManager.GetTotalMaxHousing(this.m_unitProductionType != LogicDataType.CHARACTER ? 1 : 0); int totalUsedCapacity = this.m_unitProductionType == LogicDataType.CHARACTER ? homeOwnerAvatar.GetUnitsTotalCapacity() : homeOwnerAvatar.GetSpellsTotalCapacity(); int freeCapacity = totalMaxHousing - totalUsedCapacity; int remainingSecs = 0; for (int i = 0; i < this.m_slots.Size(); i++) { LogicUnitProductionSlot slot = this.m_slots[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); int housingSpace = data.GetHousingSpace(); int count = slot.GetCount(); if (count > 0) { if (i == 0) { if (!slot.IsTerminate() && freeCapacity - housingSpace >= 0) { if (this.m_timer != null) { remainingSecs += this.m_timer.GetRemainingSeconds(this.m_level.GetLogicTime()); } } freeCapacity -= housingSpace; count -= 1; } for (int j = 0; j < count; j++) { if (!slot.IsTerminate() && freeCapacity - housingSpace >= 0) { remainingSecs += data.GetTrainingTime(homeOwnerAvatar.GetUnitUpgradeLevel(data), this.m_level, 0); } freeCapacity -= housingSpace; } } } return(remainingSecs); }
public void AddAvatarAllianceUnitsToCastle() { LogicGameObjectManager gameObjectManager = this.m_level.GetGameObjectManagerAt(0); LogicBuilding allianceCastle = gameObjectManager.GetAllianceCastle(); if (allianceCastle != null) { LogicBunkerComponent bunkerComponent = allianceCastle.GetBunkerComponent(); if (bunkerComponent != null) { bunkerComponent.RemoveAllUnits(); LogicArrayList <LogicUnitSlot> units = this.m_level.GetHomeOwnerAvatar().GetAllianceUnits(); for (int i = 0; i < units.Size(); i++) { LogicUnitSlot unitSlot = units[i]; LogicCombatItemData data = (LogicCombatItemData)unitSlot.GetData(); int count = unitSlot.GetCount(); if (data != null) { if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { for (int j = 0; j < count; j++) { if (bunkerComponent.GetUnusedCapacity() >= data.GetHousingSpace()) { bunkerComponent.AddUnitImpl(data, unitSlot.GetLevel()); } } } } else { Debugger.Error("LogicComponentManager::addAvatarAllianceUnitsToCastle - NULL character"); } } } } }
public void SpeedUp() { LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicComponentManager componentManager = this.m_level.GetComponentManagerAt(this.m_villageType); int totalMaxHousing = componentManager.GetTotalMaxHousing(this.m_unitProductionType != LogicDataType.CHARACTER ? 1 : 0); int totalUsedCapacity = this.m_unitProductionType == LogicDataType.CHARACTER ? homeOwnerAvatar.GetUnitsTotalCapacity() : homeOwnerAvatar.GetSpellsTotalCapacity(); int freeCapacity = totalMaxHousing - totalUsedCapacity; bool armyCampFull = false; while (!armyCampFull && this.m_slots.Size() > 0) { LogicUnitProductionSlot slot = this.m_slots[0]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); int count = slot.GetCount(); if (count <= 0) { break; } armyCampFull = true; do { freeCapacity -= data.GetHousingSpace(); if (freeCapacity >= 0) { this.ProductionCompleted(true); armyCampFull = false; } } while (--count > 0); } }
public void MergeSlots() { LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); if (this.m_slots.Size() > 0) { if (this.m_slots.Size() > 1) { for (int i = 1; i < this.m_slots.Size(); i++) { LogicUnitProductionSlot slot1 = this.m_slots[i]; LogicUnitProductionSlot slot2 = this.m_slots[i - 1]; if (slot1.GetData() == slot2.GetData()) { if (slot1.IsTerminate() == slot2.IsTerminate()) { this.m_slots.Remove(i--); slot2.SetCount(slot2.GetCount() + slot1.GetCount()); slot1.Destruct(); slot1 = null; } } } } } LogicComponentManager componentManager = this.m_level.GetComponentManagerAt(this.m_villageType); int usedCapacity = this.m_unitProductionType == LogicDataType.SPELL ? homeOwnerAvatar.GetSpellsTotalCapacity() : homeOwnerAvatar.GetUnitsTotalCapacity(); int totalCapacity = componentManager.GetTotalMaxHousing(this.m_unitProductionType != LogicDataType.CHARACTER ? 1 : 0); int freeCapacity = totalCapacity - usedCapacity; for (int i = 0, j = freeCapacity; i < this.m_slots.Size(); i++) { LogicUnitProductionSlot slot = this.m_slots[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); int count = slot.GetCount(); int housingSpace = data.GetHousingSpace() * count; if (j < housingSpace) { if (count > 1) { int maxInProduction = j / data.GetHousingSpace(); if (maxInProduction > 0) { int inQueue = count - maxInProduction; if (inQueue > 0) { slot.SetCount(maxInProduction); this.m_slots.Add(i + 1, new LogicUnitProductionSlot(data, inQueue, slot.IsTerminate())); } } } break; } j -= housingSpace; } }
public override int Execute(LogicLevel level) { if (level.IsReadyForAttack()) { if (level.GetVillageType() == 0) { if (LogicDataTables.GetGlobals().AllowClanCastleDeployOnObstacles()) { if (!level.GetTileMap().IsValidAttackPos(this.m_x >> 9, this.m_y >> 9)) { return(-2); } } else { LogicTile tile = level.GetTileMap().GetTile(this.m_x >> 9, this.m_y >> 9); if (tile == null) { return(-4); } if (tile.GetPassableFlag() == 0) { return(-3); } } LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { if (this.m_data != null) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0); if (gameObjectManager.GetGameObjectCountByData(this.m_data) <= 0 && playerAvatar.GetAllianceCastleUsedCapacity() > 0) { LogicAlliancePortal alliancePortal = (LogicAlliancePortal)LogicGameObjectFactory.CreateGameObject(this.m_data, level, level.GetVillageType()); LogicBunkerComponent bunkerComponent = alliancePortal.GetBunkerComponent(); alliancePortal.SetInitialPosition(this.m_x, this.m_y); if (bunkerComponent != null) { bunkerComponent.SetMaxCapacity(playerAvatar.GetAllianceCastleTotalCapacity()); if (level.GetBattleLog() != null) { if (!level.GetBattleLog().HasDeployedUnits() && level.GetTotalAttackerHeroPlaced() == 0) { level.UpdateLastUsedArmy(); } } if (level.GetGameMode().IsInAttackPreparationMode()) { level.GetGameMode().EndAttackPreparation(); } bunkerComponent.RemoveAllUnits(); LogicArrayList <LogicUnitSlot> allianceUnits = playerAvatar.GetAllianceUnits(); for (int i = 0; i < allianceUnits.Size(); i++) { LogicUnitSlot slot = allianceUnits[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); if (data != null) { int count = slot.GetCount(); if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { for (int j = 0; j < count; j++) { if (bunkerComponent.GetUnusedCapacity() >= data.GetHousingSpace()) { bunkerComponent.AddUnitImpl(data, slot.GetLevel()); } } } } else { Debugger.Error("LogicPlaceAlliancePortalCommand::execute - NULL alliance character"); } } } gameObjectManager.AddGameObject(alliancePortal, -1); return(0); } } } return(-5); } } return(-1); }