private void SortProduction(LogicArrayList <LogicCombatItemData> arrayList) { for (int i = 0; i < arrayList.Size(); i++) { bool change = false; for (int j = 0; j < arrayList.Size() - 1; j++) { LogicCombatItemData data = arrayList[j]; LogicCombatItemData nextData = arrayList[j + 1]; int sort1 = data.GetRequiredProductionHouseLevel() + 100 * data.GetUnitOfType() + 500 * data.GetCombatItemType(); int sort2 = nextData.GetRequiredProductionHouseLevel() + 100 * nextData.GetUnitOfType() + 500 * nextData.GetCombatItemType(); if (sort1 > sort2) { arrayList[j] = nextData; arrayList[j + 1] = data; change = true; } } if (!change) { break; } } }
public bool CanStartUpgrading(LogicCombatItemData data) { if (data != null && this.m_unit == null) { if (this.m_parent.GetLevel().GetGameMode().GetCalendar().IsProductionEnabled(data)) { if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_HERO) { if (this.m_parent.GetVillageType() == data.GetVillageType()) { int upgLevel = this.m_parent.GetLevel().GetHomeOwnerAvatar().GetUnitUpgradeLevel(data); if (data.GetUpgradeLevelCount() - 1 > upgLevel) { int maxProductionHouseLevel; if (data.GetVillageType() == 1) { maxProductionHouseLevel = this.m_parent.GetComponentManager().GetMaxBarrackLevel(); } else { LogicComponentManager componentManager = this.m_parent.GetComponentManager(); if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { maxProductionHouseLevel = data.GetUnitOfType() != 1 ? componentManager.GetMaxDarkBarrackLevel() : componentManager.GetMaxBarrackLevel(); } else { maxProductionHouseLevel = data.GetUnitOfType() == 1 ? componentManager.GetMaxSpellForgeLevel() : componentManager.GetMaxMiniSpellForgeLevel(); } } if (maxProductionHouseLevel >= data.GetRequiredProductionHouseLevel()) { LogicBuilding building = (LogicBuilding)this.m_parent; if (!building.IsLocked()) { return(building.GetUpgradeLevel() >= data.GetRequiredLaboratoryLevel(upgLevel + 1)); } } } } } } } return(false); }
public void StartUseTroopEvent(LogicAvatar homeOwnerAvatar, LogicLevel level) { if (homeOwnerAvatar != null) { for (int i = 0; i < this.m_useTroops.Size(); i++) { LogicCalendarUseTroop calendarUseTroop = this.m_useTroops[i]; LogicCombatItemData data = calendarUseTroop.GetData(); int housingSpace; int totalMaxHousing; int unitCount; if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { housingSpace = data.GetHousingSpace() * 2; totalMaxHousing = data.GetHousingSpace() + 2 * (level.GetComponentManagerAt(data.GetVillageType()).GetTotalMaxHousing(data.GetCombatItemType()) * calendarUseTroop.GetParameter(1) / 100); unitCount = totalMaxHousing / housingSpace; } else { LogicBuildingData troopHousingData = LogicDataTables.GetBuildingByName("Troop Housing", null); LogicBuildingData barrackData = LogicDataTables.GetBuildingByName("Barrack", null); LogicBuildingData darkElixirBarrackData = LogicDataTables.GetBuildingByName("Dark Elixir Barrack", null); int townHallLevel = homeOwnerAvatar.GetTownHallLevel(); int maxUpgradeLevelForTH = troopHousingData.GetMaxUpgradeLevelForTownHallLevel(townHallLevel); int unitStorageCapacity = troopHousingData.GetUnitStorageCapacity(maxUpgradeLevelForTH); housingSpace = data.GetHousingSpace(); if (data.GetUnitOfType() == 1 && barrackData.GetRequiredTownHallLevel(data.GetRequiredProductionHouseLevel()) <= townHallLevel || data.GetUnitOfType() == 2 && darkElixirBarrackData.GetRequiredTownHallLevel(data.GetRequiredProductionHouseLevel()) <= townHallLevel) { int totalHousing = (int)((long)LogicDataTables.GetTownHallLevel(townHallLevel).GetUnlockedBuildingCount(troopHousingData) * calendarUseTroop.GetParameter(1) * unitStorageCapacity); unitCount = (int)((housingSpace * 0.5f + totalHousing / 100) / housingSpace); } else { LogicBuildingData allianceCastleData = LogicDataTables.GetBuildingByName("Alliance Castle", null); totalMaxHousing = allianceCastleData.GetUnitStorageCapacity(allianceCastleData.GetMaxUpgradeLevelForTownHallLevel(townHallLevel)); unitCount = totalMaxHousing / housingSpace; } } int eventCounter = LogicMath.Max(1, unitCount) << 16; homeOwnerAvatar.SetCommodityCount(6, data, eventCounter); homeOwnerAvatar.GetChangeListener().CommodityCountChanged(6, data, eventCounter); Debugger.HudPrint("EVENT: Use troop/spell event started!"); } } }