// Start is called before the first frame update void Start() { loadSceneManager = loadSceneManagerObject.GetComponent <LoadSceneManagerM>(); //生成ポジションを入れる m_rangeMin = m_leftEnd.transform.position.x; m_rangeMax = m_rightEnd.transform.position.x; //すぐに生成される m_meteoTime = m_meteoInterval; //m_starTime = m_starInterval; //最初に決められた個数を生成 for (int i = 0; i < m_meteoInstans; i++) //meteo生成 { Instantiate(m_meteo, m_randomMeteoRange, this.transform.rotation, m_meteoPool); } for (int i = 0; i < m_starInstans; i++) //starの生成 { Instantiate(m_star, m_randomStarRange, this.transform.rotation, m_starPool); } //Instantiate(m_meteoBreak, m_meteo.transform.position, m_meteo.transform.rotation, m_meteoBreakPool); //m_meteoBreak.gameObject.SetActive(false); //Instantiate(m_starBreak, m_star.transform.position, m_star.transform.rotation, m_starBreakPool); //m_starBreak.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { loadSceneManager = loadSceneObject.GetComponent <LoadSceneManagerM>(); m_anim = m_backGround.GetComponent <Animator>(); }
void Start() { loadSceneManager = loadSceneManagerObject.GetComponent <LoadSceneManagerM>(); }