Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        loadSceneManager = loadSceneManagerObject.GetComponent <LoadSceneManagerM>();

        //生成ポジションを入れる
        m_rangeMin = m_leftEnd.transform.position.x;
        m_rangeMax = m_rightEnd.transform.position.x;

        //すぐに生成される
        m_meteoTime = m_meteoInterval;
        //m_starTime = m_starInterval;


        //最初に決められた個数を生成
        for (int i = 0; i < m_meteoInstans; i++) //meteo生成
        {
            Instantiate(m_meteo, m_randomMeteoRange, this.transform.rotation, m_meteoPool);
        }
        for (int i = 0; i < m_starInstans; i++) //starの生成
        {
            Instantiate(m_star, m_randomStarRange, this.transform.rotation, m_starPool);
        }

        //Instantiate(m_meteoBreak, m_meteo.transform.position, m_meteo.transform.rotation, m_meteoBreakPool);
        //m_meteoBreak.gameObject.SetActive(false);
        //Instantiate(m_starBreak, m_star.transform.position, m_star.transform.rotation, m_starBreakPool);
        //m_starBreak.gameObject.SetActive(false);
    }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     loadSceneManager = loadSceneObject.GetComponent <LoadSceneManagerM>();
     m_anim           = m_backGround.GetComponent <Animator>();
 }
Ejemplo n.º 3
0
 void Start()
 {
     loadSceneManager = loadSceneManagerObject.GetComponent <LoadSceneManagerM>();
 }