public void StartGameplayScene() { AkSoundEngine.PostEvent("Click_ui", gameObject); charSelec.SetActive(false); LoadManager.Get().StartCoroutine(LoadManager.Get().UnloadMenu(generalBackground)); GameManager.Get().StartGamePlay(chosenChar); }
private void Start() { minPosCredits = creditsTxt.transform.localPosition; versionText.text = "v" + Application.version; UpdateCharacterDisplayed(0); UpdateCharacterDisplayed(1); LoadManager.Get().StartCoroutine(LoadManager.Get().Preload(2, transform)); }
public void LoadMenuScene() { Time.timeScale = 1.0f; AkSoundEngine.PostEvent("Click_ui", gameObject); LoadManager.Get().LoadMenu(); }