public void SemFim() { HapticVibration(); LivesController.InitVidas(); GameMode.Mode = GameMode.GameModes.Endless; GameObject.Find("FadeImage").GetComponent <FadeController>().CallFading("MainEndless"); }
public void Classico() { HapticVibration(); LivesController.InitVidas(); GameMode.Mode = GameMode.GameModes.Classic; GameObject.Find("FadeImage").GetComponent <FadeController>().CallFading("Main"); }
public void LoadGame() { LivesController.InitVidas(); if (GameMode.Mode == GameMode.GameModes.Classic) { GameObject.Find("FadeImage").GetComponent <FadeController>().CallFading("Main"); } else if (GameMode.Mode == GameMode.GameModes.Minigame) { GameObject.Find("FadeImage").GetComponent <FadeController>().CallFading("ModoMinigame_Transição"); } else if (GameMode.Mode == GameMode.GameModes.Endless) { GameObject.Find("FadeImage").GetComponent <FadeController>().CallFading("MainEndless"); } }