public void SelectItemOnScene(string item) { if (ChunkItemList.items.Count > 0) { string lst4SelectedItem = ChunkItemList.getSelectedItemContent(); LevelObj obj = chunk.objects.Find(x => { return(x.texture + "." + x.id == lst4SelectedItem); }); selectedLevelObj = obj; if (obj != null) { objSelectorGrid.position = obj.position; } } }
public void changeSelectedBlockTexture(string parameter) { selectedBlock = Resources.Load <Texture>("Objects/" + TextureList.getSelectedItemContent()); }