// Update is called once per frame void Update() { spriteRenderer.sprite = lever.IsLeverActive() ? endBlock : startBlock; if (blueBlock) { boxCollider2D.enabled = !lever.IsLeverActive(); } else { boxCollider2D.enabled = lever.IsLeverActive(); } }
// Update is called once per frame void Update() { animator.SetBool("Open", lever.IsLeverActive()); }