private void SetSprite(int leverCount) { switch (leverCount) { case 3: m_lever.SetSprite(_leverSprite3); break; case 4: m_lever.SetSprite(_leverSprite4); break; case 5: m_lever.SetSprite(_leverSprite5); break; case 6: m_lever.SetSprite(_leverSprite6); break; case 7: m_lever.SetSprite(_leverSprite7); break; case 8: m_lever.SetSprite(_leverSprite8); break; case 9: m_lever.SetSprite(_leverSprite9); break; default: Debug.Log("You know that moment I'm foked up."); break; } }