Пример #1
0
 // Update is called once per frame
 void Update()
 {
     spriteRenderer.sprite = lever.IsLeverActive() ? endBlock : startBlock;
     if (blueBlock)
     {
         boxCollider2D.enabled = !lever.IsLeverActive();
     }
     else
     {
         boxCollider2D.enabled = lever.IsLeverActive();
     }
 }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     animator.SetBool("Open", lever.IsLeverActive());
 }