void Awake() { BuyNewTrap.init(); playerHud = GameObject.Find("PlayerHud"); classHud = playerHud.transform.Find("ClassHud").gameObject; respawnHud = playerHud.transform.Find("RespawnTimerPanel").transform.Find("Charge").GetComponent <Image>(); wHealthBar = worldHealthBar; buffHud = playerHud.transform.Find("DamageBuffPanel").transform.Find("Charge").GetComponent <Image>(); healthHud = playerHud.transform.Find("HealthBarPanel").transform.Find("Charge").GetComponent <Image>(); healthHudText = healthHud.transform.parent.Find("Text").GetComponent <Text> (); scoreBoard = playerHud.transform.Find("ScoreBoardPanel").gameObject; Transform[] killsHeader = { scoreBoard.transform.Find("BlueKillsHeader"), scoreBoard.transform.Find("RedKillsHeader") }; Transform[] deathsHeader = { scoreBoard.transform.Find("BlueDeathsHeader"), scoreBoard.transform.Find("RedDeathsHeader") }; scoreBoardPlayers.Add(new List <GameObject> ()); scoreBoardPlayers.Add(new List <GameObject> ()); scoreBoardKills.Add(new List <Text> ()); scoreBoardKills.Add(new List <Text> ()); scoreBoardDeaths.Add(new List <Text> ()); scoreBoardDeaths.Add(new List <Text> ()); foreach (Transform element in scoreBoard.transform) { if (element.name.StartsWith("BluePlayer") || element.name.StartsWith("RedPlayer")) { int team = 0; if (element.name.StartsWith("RedPlayer")) { team = 1; } int num = LevelLogic.getNumber(element.name); while (scoreBoardPlayers[team].Count <= num) { scoreBoardPlayers[team].Add(null); scoreBoardKills[team].Add(null); scoreBoardDeaths[team].Add(null); } scoreBoardPlayers [team] [num] = element.gameObject; GameObject kill = (GameObject)GameObject.Instantiate(killsHeader [team].gameObject, scoreBoard.transform); kill.GetComponent <RectTransform> ().position = new Vector3(kill.GetComponent <RectTransform> ().position.x, element.position.y, 0); scoreBoardKills [team] [num] = kill.GetComponent <Text> (); GameObject death = (GameObject)GameObject.Instantiate(deathsHeader [team].gameObject, scoreBoard.transform); death.GetComponent <RectTransform> ().position = new Vector3(death.GetComponent <RectTransform> ().position.x, element.position.y, 0); scoreBoardDeaths [team] [num] = death.GetComponent <Text> (); } } GameObject killFeed = GameObject.Find("KillFeed"); foreach (Transform element in killFeed.transform) { this.killFeed.Add(element.Find("Text")); } networkSettings = GameObject.Find("NetworkSettings"); classSelectionMenu = GameObject.Find("ClassSelectionPanel"); classSelectionTeams [0] = classSelectionMenu.transform.Find("BlueTeamSelect").GetComponent <Image>(); classSelectionTeams [0].GetComponent <SelectClass> ().num = 0; classSelectionTeams [1] = classSelectionMenu.transform.Find("RedTeamSelect").GetComponent <Image>(); classSelectionTeams [1].GetComponent <SelectClass> ().num = 1; classSelectionTeams [2] = classSelectionMenu.transform.Find("SpectateTeamSelect").GetComponent <Image>(); classSelectionTeams [2].GetComponent <SelectClass> ().num = 2; foreach (Transform element in classSelectionMenu.transform) { if (element.name.StartsWith("Class")) { int classNumber = LevelLogic.getNumber(element.name); while (classTypes.Count <= classNumber) { classTypes.Add(null); } classTypes[classNumber] = element.GetComponent <Image>(); element.GetComponent <SelectClass> ().num = (byte)classNumber; } } GameObject trapPlayerHud = GameObject.Find("TrapDisplay"); trapPlayerHudTypes = new GameObject[2]; for (int i = 0; i < 2; i++) { trapPlayerHudTypes[i] = trapPlayerHud.transform.Find("Trap" + i).gameObject; trapPlayerHudTypes[i].SetActive(false); } displayTraps = new byte[] { 255, 255 }; trapSelectionZoneMessage = GameObject.Find("TrapSelectionZoneMessage"); GameObject trapSelectionHud = GameObject.Find("TrapSelectionHud"); trapsHud = new GameObject[2]; //BuyNewTrap.NUM_TRAP_GROUPS]; for (int i = 0; i < 2; i++) { trapsHud [i] = trapSelectionHud.transform.Find("Traps" + i).gameObject; } GameObject trap = trapSelectionHud.transform.Find("Trap").gameObject; trapsChoices = new GameObject[2, 3]; for (int i = 0; i < trapsHud.Length; i++) { // 3 choices for each trap: for (int n = 0; n < 3; n++) { GameObject newTrap = (GameObject)Instantiate(trap, trapsHud[i].transform); newTrap.GetComponent <RectTransform> ().anchoredPosition = new Vector2(125 + n * 220, 0); trapsChoices [i, n] = newTrap; } } trap.SetActive(false); HudUpdate(); }