private BaseBrick GenerateRandomBaseBrick(string id) { BrickType type = levelLogic.GetRandomBrickType(bombChance); GameObject obj = levelLogic.GetBrickBasedOnType(type); if (obj != null) { BrickData data = new BrickData { gridNodeID = id, type = type, }; BaseBrick baseBrick = obj.GetComponent <BaseBrick>(); if (baseBrick != null) { baseBrick.Initialize(data); return(baseBrick); } else { Debug.LogError("Base Class not found in the brick prefab, is it being inherited from base brick?"); } } return(null); }