public void Kill() { levelHandler.AddScore(points); levelHandler.DestroyTarget(); Destroy(this.gameObject); }
public IEnumerator Kill(float t) { yield return(new WaitForSeconds(t)); source.PlayOneShot(SFX_DESPAWN, SETTINGS.MASTER_VOLUME * SETTINGS.SFX_VOLUME); levelHandler.DestroyTarget(); Destroy(this.gameObject); }