private void UpdateStatsDisplay() { int playerSkillPoints = m_levelHandler.GetSkillPoints(); int playerCorruptedEssence = m_levelHandler.GetCorruptedEssence(); m_levelDisplay.text = "Level: " + m_levelHandler.GetLevel().ToString(); m_expBar.fillAmount = m_levelHandler.expRatio; if (playerSkillPoints == 0) { m_expPointsDisplay.text = null; } else { m_expPointsDisplay.text = playerSkillPoints.ToString() + " Skill Point" + (playerSkillPoints != 1 ? "s Available!" : " Available"); } m_corruptedEssenceCountDisplay.text = playerCorruptedEssence.ToString() + " Corrupted Essence"; m_expRequiredDisplay.text = m_player.m_levelHandler.m_currentExperience.ToString() + "/" + m_player.m_levelHandler.m_experienceForNextLevel.ToString(); }