public static void Shutdown() { EventManager.UnRegister <NpcIdleEvent>(OnCombatEvent); EventManager.UnRegister <NpcWalkEvent>(OnCombatEvent); EventManager.UnRegister <NpcSkillEvent>(OnCombatEvent); EventManager.UnRegister <NpcDieEvent>(OnCombatEvent); EventManager.UnRegister <NpcBackEvent>(OnCombatEvent); WaveManager.Shutdown(); BuffManager.Shutdown(); SkillManager.Shutdown(); EmitterManager.Shutdown(); BulletManager.Shutdown(); NpcManager.Shutdown(); MapManager.Shutdown(); LabelManager.Shutdown(); SfxManager.Shutdown(); }