private void OnAtkMsg() { Args_.HitSfx = "prefabs/sfx/hitsfx.prefab"; Args_.LockRule = Skill_.Rule; if (Skill_.Use(Args_)) { // temp code : show skill name (ignore normal attack) if (SkillID_ != 1001) { LabelManager.AddStringLabel(Fsm.Master.Position, Skill_.Name, Color.green, 30); } } }