Esempio n. 1
0
        private void OnAtkMsg()
        {
            Args_.HitSfx   = "prefabs/sfx/hitsfx.prefab";
            Args_.LockRule = Skill_.Rule;

            if (Skill_.Use(Args_))
            {
                // temp code : show skill name (ignore normal attack)
                if (SkillID_ != 1001)
                {
                    LabelManager.AddStringLabel(Fsm.Master.Position, Skill_.Name, Color.green, 30);
                }
            }
        }