コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (score >= scoreM && !doonce)
     {
         doonce = true;
         StartCoroutine(KKUtilities.ChangeScene(sceneName, 3.0f));
     }
 }
コード例 #2
0
 void ChangeScene(string sceneName)
 {
     if (isChangeScene)
     {
         return;
     }
     isChangeScene = true;
     StartCoroutine(FadeManager.Instance.FadeOut(1.0f));
     StartCoroutine(KKUtilities.ChangeScene(sceneName, 1.0f));
 }
コード例 #3
0
 // Update is called once per frame
 void Update()
 {
     if (CarHp <= 0)
     {
         StartCoroutine(KKUtilities.ChangeScene("Lose", 3.0f));
     }
     //      if (Isdamaged)
     //      {
     //          Isdamaged = false;
     //          CarHp--;
     //      }
 }
コード例 #4
0
    // Update is called once per frame
    void Update()
    {
        if (!fade)
        {
            StartCoroutine(FadeManager.Instance.FadeIn(0.5f));
            fade = true;
        }

        if (Input.GetKeyDown(KeyCode.Return))
        {
            if (isChangeScene)
            {
                return;
            }
            AudioManager.Instance.PlayOneShot("OpSE");
            isChangeScene = true;
            StartCoroutine(FadeManager.Instance.FadeOut(1.0f));
            StartCoroutine(KKUtilities.ChangeScene(sceneName, 1.0f));
        }
    }
コード例 #5
0
    // Update is called once per frame
    void Update()
    {
        if (!fade)
        {
            StartCoroutine(FadeManager.Instance.FadeIn(0.5f));
            fade = true;
        }

        if (Input.GetKeyDown(KeyCode.Return))
        {
            //すでにシーン遷移に入っていたら実行しない
            if (isChangeScene)
            {
                return;
            }
            isChangeScene = true;
            AudioManager.Instance.PlayOneShot("YesSE");
            StartCoroutine(FadeManager.Instance.FadeOut(1.0f));
            StartCoroutine(KKUtilities.ChangeScene("Title", 1.0f));
        }
    }