// Update is called once per frame void Update() { if (score >= scoreM && !doonce) { doonce = true; StartCoroutine(KKUtilities.ChangeScene(sceneName, 3.0f)); } }
void ChangeScene(string sceneName) { if (isChangeScene) { return; } isChangeScene = true; StartCoroutine(FadeManager.Instance.FadeOut(1.0f)); StartCoroutine(KKUtilities.ChangeScene(sceneName, 1.0f)); }
// Update is called once per frame void Update() { if (CarHp <= 0) { StartCoroutine(KKUtilities.ChangeScene("Lose", 3.0f)); } // if (Isdamaged) // { // Isdamaged = false; // CarHp--; // } }
// Update is called once per frame void Update() { if (!fade) { StartCoroutine(FadeManager.Instance.FadeIn(0.5f)); fade = true; } if (Input.GetKeyDown(KeyCode.Return)) { if (isChangeScene) { return; } AudioManager.Instance.PlayOneShot("OpSE"); isChangeScene = true; StartCoroutine(FadeManager.Instance.FadeOut(1.0f)); StartCoroutine(KKUtilities.ChangeScene(sceneName, 1.0f)); } }
// Update is called once per frame void Update() { if (!fade) { StartCoroutine(FadeManager.Instance.FadeIn(0.5f)); fade = true; } if (Input.GetKeyDown(KeyCode.Return)) { //すでにシーン遷移に入っていたら実行しない if (isChangeScene) { return; } isChangeScene = true; AudioManager.Instance.PlayOneShot("YesSE"); StartCoroutine(FadeManager.Instance.FadeOut(1.0f)); StartCoroutine(KKUtilities.ChangeScene("Title", 1.0f)); } }