コード例 #1
0
ファイル: TestScene.cs プロジェクト: hellfiredb17/IronGear
    private void LoadMech()
    {
        // Build Mech
        _mech = Instantiate(MechPreferences.MechPrefab);
        MechBaseModel baseModel = JsonLoader.Parse <MechBaseModel>(Application.dataPath + MechPreferences.MechBaseJsonPath + BaseToLoad);

        _mech.Base.Model = baseModel;

        // Load model's asset
#if UNITY_EDITOR
        BaseComponent asset = AssetDatabase.LoadAssetAtPath <BaseComponent>("Assets" + MechPreferences.MechBaseContentPath + baseModel.ModelAsset + ".prefab");
        if (asset == null)
        {
            Debug.LogError("Unable to load asset at " + "Assets" + MechPreferences.MechBaseContentPath + baseModel.ModelAsset);
            return;
        }
        asset = Instantiate(asset);
        _mech.Base.View.AttachBaseAsset(asset);
#endif

        // Center on board
        HexTile tile = _hexBoard.View.HexTiles[55];
        _mech.transform.position = tile.View.Pos;
        _mech.View.Index         = 55;
    }
コード例 #2
0
    private void Start()
    {
        _preferences = _hexBoard.Preferences;
        HexBoardModel hexBoardModel = JsonLoader.Parse <HexBoardModel>(Application.dataPath + _preferences.HexBoardPath + FileToLoad);

        _hexBoard.Model = hexBoardModel;
        _hexBoard.Controller.CreateBoard();
    }
コード例 #3
0
ファイル: TestScene.cs プロジェクト: hellfiredb17/IronGear
    //---- Private
    //------------
    private void LoadBoard()
    {
        HexBoardModel hexBoardModel = JsonLoader.Parse <HexBoardModel>(Application.dataPath + HexPreferences.HexBoardPath + BoardToLoad);

        if (hexBoardModel == null)
        {
            Debug.LogError("Unable to load HexBoard at " + Application.dataPath + HexPreferences.HexBoardPath + BoardToLoad);
        }
        _hexBoard.Model = hexBoardModel;
        _hexBoard.Controller.CreateBoard();
    }
コード例 #4
0
ファイル: JsonLoaderTests.cs プロジェクト: Batanick/libra
        public void NoId_Throw()
        {
            var assembly = typeof(LibraTests).Assembly;
            var loader   = new JsonLoader(_logger);

            loader.Register(_allTypes);

            var resource = assembly.GetManifestResourceNames().First(r => r.EndsWith("no_id.json"));
            var stream   = assembly.GetManifestResourceStream(resource);

            Throws <ResourceSystemException>(() => loader.Parse(stream));
        }
コード例 #5
0
ファイル: JsonLoaderTests.cs プロジェクト: Batanick/libra
        private List <Resource> LoadAll()
        {
            var assembly = typeof(LibraTests).Assembly;
            var loader   = new JsonLoader(_logger);

            loader.Register(_allTypes);

            var result = new List <Resource>();

            foreach (string res in assembly.GetManifestResourceNames())
            {
                if (res.EndsWith(".rs"))
                {
                    _logger.LogInfo($"Parsing: {res}");
                    var resource = loader.Parse(assembly.GetManifestResourceStream(res));
                    result.Add(resource);
                }
            }

            return(result);
        }