public void LoadData() { JsonLoader.LoadData(); AmmoDonovan = new Ammo(); ShootAttack = JsonLoader.attacks.DistanceAttacks[indexGun]; instance = Arms.transform.parent.gameObject; MeInThis = instance.GetComponent <Human>(); TempField = FieldOfFire; Shootangle = angle; viewShootAngle = DirFromAngle(Shootangle, false); MaxIntense = ShootLight.intensity; ShootLight.intensity = 0; //PC = Donovan.GetComponent<Playercontroller>(); AmmoDonovan.TotalAmmo = TotalAmmo; AmmoDonovan.AmmoInMag = ShootAttack.Magazine; ArmsAnim = Arms.GetComponent <Animator>(); Shoot = MeInThis.StateInfo.Shooting; }
internal static LogFile LoadLogFile() { return(JsonLoader.LoadData <LogFile>(Constants.LogFilePath)); }
void Awake() { JsonLoader.LoadData(); Attack = JsonLoader.attacks.MeeleAttacks[indexAttack]; }