private static int GenerateHardwareTextureID(GL10 pGL) { pGL.GlGenTextures(1, Texture.HARDWARETEXTUREID_FETCHER, 0); return(Texture.HARDWARETEXTUREID_FETCHER[0]); }
private static int GenerateHardwareTextureID(GL10 pGL) { pGL.GlGenTextures(1, Texture.HARDWARETEXTUREID_FETCHER, 0); return Texture.HARDWARETEXTUREID_FETCHER[0]; }