Пример #1
0
        private static int GenerateHardwareTextureID(GL10 pGL)
        {
            pGL.GlGenTextures(1, Texture.HARDWARETEXTUREID_FETCHER, 0);

            return(Texture.HARDWARETEXTUREID_FETCHER[0]);
        }
Пример #2
0
        private static int GenerateHardwareTextureID(GL10 pGL)
        {
            pGL.GlGenTextures(1, Texture.HARDWARETEXTUREID_FETCHER, 0);

            return Texture.HARDWARETEXTUREID_FETCHER[0];
        }