public static void BlendFunction(/* final */ GL10 pGL, /* final */ int pSourceBlendMode, /* final */ int pDestinationBlendMode) { if (GLHelper.sCurrentSourceBlendMode != pSourceBlendMode || GLHelper.sCurrentDestinationBlendMode != pDestinationBlendMode) { GLHelper.sCurrentSourceBlendMode = pSourceBlendMode; GLHelper.sCurrentDestinationBlendMode = pDestinationBlendMode; pGL.GlBlendFunc(pSourceBlendMode, pDestinationBlendMode); } }