コード例 #1
0
ファイル: RandomAll.cs プロジェクト: biosp4rk/mzmr
        private void DrawFileSelectHash()
        {
            // apply tweak for hash icons
            Patch.Apply(rom, Resources.ZM_U_hashIcons);

            // compute the hash based on settings and seed
            string s = settings.GetString() + seed;

            byte[] bytes = Encoding.ASCII.GetBytes(s);
            int    hash  = 5381;

            foreach (byte b in bytes)
            {
                hash = (hash << 5) + hash + b;
            }

            const int palPtr = 0x7C7CC;
            const int gfxPtr = 0x7C7E0;
            const int tmPtr  = 0x7C80C;

            // get palette, graphics, and tile table
            int     palOffset = rom.ReadPtr(palPtr);
            Palette filePal   = new Palette(rom, palOffset, 7, palPtr);
            Gfx     fileGfx   = new Gfx(rom, gfxPtr, 32);
            Tilemap fileTm    = new Tilemap(rom, tmPtr, true);

            for (int i = 0; i < 4; i++)
            {
                int index = hash & 15;
                hash >>= 4;
                ItemType item = (index + ItemType.Super);

                // modify palette
                filePal.AppendPalette(item.AbilityPalette());

                // modify graphics
                Gfx       itemGfx = item.AbilityGraphics();
                Rectangle rect    = new Rectangle(0, 0, 2, 2);
                fileGfx.AddGfx(itemGfx, rect, i * 3, 17);

                // modify tile table
                int x   = 9 + i * 3;
                int pal = i + 7;
                fileTm.SetPalette(pal, x, 1);
                fileTm.SetPalette(pal, x, 2);
                fileTm.SetPalette(pal, x + 1, 1);
                fileTm.SetPalette(pal, x + 1, 2);
                fileTm.SetTileNumber(0, x + 2, 1);
                fileTm.SetTileNumber(0, x + 2, 2);
            }

            // write palette, graphics, and tile table
            filePal.Write();
            fileGfx.Write();
            fileTm.Write();
        }
コード例 #2
0
        public byte AddAbility(ItemType item)
        {
            byte animGfxNum = (byte)(Rom.NumOfAnimGfx + item - ItemType.Long);

            // find empty spot in palette
            int palRow = 15;

            for (int r = 1; r < 14; r++)
            {
                ushort color = palette.GetColor(r, 1);
                bool   blank = true;

                for (int c = 2; c < 16; c++)
                {
                    if (palette.GetColor(r, c) != color)
                    {
                        blank = false;
                        break;
                    }
                }

                if (blank)
                {
                    Palette itemPal = item.AbilityPalette();
                    palette.CopyRows(itemPal, 0, r, 1);
                    palRow = r + 2;
                    break;
                }
            }

            // find empty spot in animGfx
            int animGfxSlot = 0;

            for (int i = 0; i < 0x10; i++)
            {
                if (animTileset[i * 3] == 0)
                {
                    animTileset[i * 3] = animGfxNum;
                    animGfxSlot        = i;
                    break;
                }
            }

            // find empty spot in tile table
            int blockNum = 0x4C;
            int tileVal  = 0x40;

            for (int i = 0x4C; i < 0x50; i++)
            {
                int offset = i * 4 + 1;

                if (tilemap[offset] == 0x40 && tilemap[offset + 1] == 0x40 &&
                    tilemap[offset + 2] == 0x40 && tilemap[offset + 3] == 0x40)
                {
                    tileVal             = (palRow << 12) | (animGfxSlot * 4);
                    tilemap[offset]     = (ushort)tileVal;
                    tilemap[offset + 1] = (ushort)(tileVal + 1);
                    tilemap[offset + 2] = (ushort)(tileVal + 2);
                    tilemap[offset + 3] = (ushort)(tileVal + 3);
                    blockNum            = i;
                    break;
                }
            }

            // fix Tilemap400
            int tm400Offset = rom.Tilemap400Offset + (0xD0 + item - ItemType.Long) * 8;

            rom.Write16(tm400Offset, (ushort)tileVal);
            rom.Write16(tm400Offset + 2, (ushort)(tileVal + 1));
            rom.Write16(tm400Offset + 4, (ushort)(tileVal + 2));
            rom.Write16(tm400Offset + 6, (ushort)(tileVal + 3));

            return((byte)blockNum);
        }