コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        float forwardX = Target.position.x + Lead;

        float targetX = Mathf.Max((forwardX * 2 + IsoUtils.ScreenToIso(Input.mousePosition).x) / 3, forwardX);

        transform.position = Vector3.Lerp(transform.position,
                                          new Vector3(targetX, transform.position.y, transform.position.z), Time.deltaTime * MaxSpeed);
    }