public IsoCollision(Collision collision) { collider = IsoUtils.IsoConvertCollider(collision.collider); contacts = IsoUtils.IsoConvertContactPoints(collision.contacts); gameObject = IsoUtils.IsoConvertGameObject(collision.gameObject); relativeVelocity = collision.relativeVelocity; rigidbody = IsoUtils.IsoConvertRigidbody(collision.rigidbody); }