getItemList() public method

public getItemList ( ) : List
return List
コード例 #1
0
    private void RefreshInventoryItems()
    {
        foreach (Transform child in itemSlotContainer)
        {
            if (child == itemSlotTemplate)
            {
                continue;
            }
            Destroy(child.gameObject);
        }
        int   x = 0;
        int   y = 0;
        float itemSlotCellSize = 128f;

        foreach (Item item in inventory.getItemList())
        {
            RectTransform itemSlotRectTransform = Instantiate(itemSlotTemplate, itemSlotContainer).GetComponent <RectTransform>();
            itemSlotRectTransform.gameObject.SetActive(true);

            itemSlotRectTransform.GetComponent <Button_UI>().ClickFunc = () =>
            {
                inventory.UseItem(item);
            };
            itemSlotRectTransform.GetComponent <Button_UI>().MouseRightClickFunc = () =>
            {
                Item duplicateItem = new Item {
                    itemType = item.itemType, amount = item.amount
                };
                inventory.RemoveItem(item);
                ItemWorld.DropItem(player.GetPosition(), duplicateItem);
            };

            itemSlotRectTransform.anchoredPosition = new Vector2(x * itemSlotCellSize, y * itemSlotCellSize);
            Image image = itemSlotRectTransform.Find("Item_Icon").GetComponent <Image>();
            image.sprite = item.getSprite();
            TextMeshProUGUI uiText = itemSlotRectTransform.Find("ItemAmount-text").GetComponent <TextMeshProUGUI>();

            if (item.amount > 1)
            {
                uiText.SetText(item.amount.ToString());
            }
            else
            {
                uiText.SetText("");
            }
            x++;
            if (x > 5)
            {
                x = 0;
                y++;
            }
        }
    }
コード例 #2
0
    public void refreshInventoryItems()
    {
        foreach (Transform child in itemSlotContainer)
        {
            if (child == itemSlotTemplate)
            {
                continue;
            }
            Destroy(child.gameObject);
        }

        float x = -280f;
        float y = 190f;
        float itemSlotCellSize = 140f;

        foreach (Item item in inventory.getItemList())
        {
            if (y < -230f)
            {
                Debug.Log("Limite do inventário atingido");
                return;
            }

            RectTransform itemSlotRectTransform = Instantiate(itemSlotTemplate, itemSlotContainer).GetComponent <RectTransform>();
            itemSlotRectTransform.gameObject.SetActive(true);

            itemSlotRectTransform.anchoredPosition = new Vector2(x, y);
            Image image = itemSlotRectTransform.Find("image").GetComponent <Image>();
            image.sprite = Resources.Load <Sprite>(item.sprite);
            Text amountText = itemSlotRectTransform.Find("amountText").GetComponent <Text>();

            if (item.amount == 0)
            {
                amountText.text = "";
            }
            else
            {
                amountText.text = item.amount.ToString();
            }

            x += itemSlotCellSize;

            if (x > 280)
            {
                x  = -280;
                y -= itemSlotCellSize;
            }
        }
    }
コード例 #3
0
    void setListofStorage()
    {
        Inventory inv = inventory.GetComponent <Inventory>();

        storageItems = inv.getItemList();
    }