// Start is called before the first frame update void Start() { dmg_half_reduction = 100; ui_open = false; invincible = false; no_mana_cost = false; inventory.InitInventory(); inventory.ActivateEquipBuffs(); inventory_canvas.SetActive(false); character_stats_canvas.SetActive(false); game_over_canvas.SetActive(false); curr_health = variables_stats[(int)StatId.MaxHealth].Buffed_value; curr_resource = variables_stats[(int)StatId.MaxResource].Buffed_value; invincible_display.SetActive(invincible); no_mana_display.SetActive(no_mana_cost); }