public override void OnInputAction(InputAction action, bool pressedThisFrame) { switch (action) { case InputAction.Action1: //default P1 - Space, P2 - NumPad0, 360 - A case InputAction.Action2: //default P1 - Q, P2 - NumPad9, 360 - B case InputAction.Action3: //default P1 - LeftShift, P2 - Enter, 360 - X case InputAction.Action4: //default P1 - LeftControl, P2 - Plus, 360 - Y Inventory.ActivatePowerup(playerIndex, action); break; case InputAction.Start: //default P1 - T, P2 - T, 360 - Start if (pressedThisFrame) { RetroGame.PauseGame(this); } break; case InputAction.Escape: //default P1 - Escape, P2 - Escape, 360 - Back if (pressedThisFrame) { RetroGame.PauseGame(this); } break; default: break; } }