// This method is to fix region building for custom doors // which will fail for any class inheritting Building_Door internal static bool _CheckRegionableAndProcessNeighbor(IntVec3 c, Rot4 processingDirection) { if (!GenGrid.InBounds(c)) { _RegionMaker._newReg.touchesMapEdge = true; return(false); } if (!c.Walkable()) { return(false); } Thing regionBarrier = c.GetRegionBarrier(); if (regionBarrier == null) { return(true); } if ( (regionBarrier.def.thingClass == typeof(Building_Door)) || (regionBarrier.def.thingClass.IsSubclassOf(typeof(Building_Door))) ) { _TryMakePortalSpan.Invoke(null, new System.Object[] { c, processingDirection }); } return(false); }