コード例 #1
0
 public void ProcessCell(IntVec3 cell)
 {
     if (sparklesEnabled)
     {
         cell.ThrowSparkle(parent.Map);
     }
     if (cell.Priority(parent.Map) != StoragePriority.Unstored && compWarehouse != null)
     {
         List <Thing> cellThings = cell.GetItemList(parent.Map, true);
         for (int i = 0; i < cellThings.Count; i++)
         {
             Thing cellThing = cellThings[i];
             compWarehouse.QueueThing(cellThing);
         }
     }
 }
コード例 #2
0
 public void ProcessCell(IntVec3 cell)
 {
     if (sparklesEnabled)
     {
         cell.ThrowSparkle();
     }
     if (cell.Priority() != StoragePriority.Unstored)
     {
         List <Thing> cellThings = cell.GetItemList(true);
         for (int i = 0; i < cellThings.Count; i++)
         {
             Thing cellThing = cellThings[i];
             if (!ReceiveThing(cellThing) && compWarehouse != null)
             {
                 compWarehouse.QueueThing(cellThing);
             }
             else
             {
                 break;
             }
         }
     }
 }
コード例 #3
0
 public void ProcessCell(IntVec3 cell)
 {
     if (sparklesEnabled) cell.ThrowSparkle(parent.Map);
     if (cell.Priority(parent.Map) != StoragePriority.Unstored)
     {
         List<Thing> cellThings = cell.GetItemList(parent.Map, true);
         for (int i = 0; i < cellThings.Count; i++)
         {
             Thing cellThing = cellThings[i];
             if (!ReceiveThing(cellThing) && compWarehouse != null)
             {
                 compWarehouse.QueueThing(cellThing);
             }
             else
             {
                 break;
             }
         }
     }
 }