public override Color GetColor(IntVec3 cell, Map map, Rot4 rot, CellPattern cellPattern) { var col = base.GetColor(cell, map, rot, cellPattern); if (cell.GetPlantable(map).HasValue) { col = Color.green; if (cellPattern == CellPattern.BlurprintMax) { col = col.A(0.5f); } } return(col); }