// Update is called once per frame void Update() { if (m_InputInterface.GetKey(KeyCode.W)) { v3MoveDirection += transform.forward * fMovespeed * Time.deltaTime; } if (m_InputInterface.GetKey(KeyCode.A)) { v3MoveDirection += transform.right * fMovespeed * Time.deltaTime; } if (m_InputInterface.GetKey(KeyCode.S)) { v3MoveDirection += transform.forward * -1 * fMovespeed * Time.deltaTime; } if (m_InputInterface.GetKey(KeyCode.D)) { v3MoveDirection += transform.right * -1 * fMovespeed * Time.deltaTime; } if (m_InputInterface.GetKeyDown(KeyCode.Space)) { if (m_Controller.isGrounded) { v3MoveDirection.y += fJumpSpeed; } } v3MoveDirection.y += fGravity * Time.deltaTime; if (m_Controller.isGrounded) { v3MoveDirection *= 0.9f; } m_Controller.Move(v3MoveDirection * Time.deltaTime); m_Anim.SetFloat("Forward", Vector3.Dot(v3MoveDirection, transform.forward)); m_Anim.SetFloat("Right", Vector3.Dot(v3MoveDirection, transform.right)); }