private void Update() { m_Input.Clear(); m_Input.AddKeyPressed(keyHeldDown); fTimer += Time.deltaTime; if (fTimer > fMaxTimer) { fTimer -= fMaxTimer; // Pick a random direction int iRand = Random.Range(0, 5); if (iRand == 0) { keyHeldDown = KeyCode.W; } else if (iRand == 1) { keyHeldDown = KeyCode.A; } else if (iRand == 2) { keyHeldDown = KeyCode.S; } else if (iRand == 3) { keyHeldDown = KeyCode.D; } else if (iRand == 4) { keyHeldDown = KeyCode.Space; } } }