public void Update() { if (CameraMain != null) { CameraMain.fieldOfView = Mathf.Min(CameraMain.fieldOfView * 1.5f, Mathf.Lerp(CameraMain.fieldOfView, fieldOfView + Mathf.Max(0, _Player.avrVel) * .2f + Mathf.Max(0, _Player.velm - _Player.avrVel) * .5f, Time.deltaTime * 3)); } if (online) { //AudioListener.pause = Time.timeSinceLevelLoad < 2; if (listOfPlayers.Where(a => a != null).Count(a => !a.enabled) > 2 && Time.timeSinceLevelLoad > 5) { Debug.LogException(new Exception("server sync error")); } } if (Input2.GetKeyDown(KeyCode.F3)) { Player.VoteKick(Player.kickPlayer); } if (KeyDebug(KeyCode.R, "Restart level")) { CallRPC(SetTimeCount, 0f); } #if !UNITY_WP8 && VOICECHAT if (Input.GetKeyDown(KeyCode.Y) && !room.disableVoiceChat) { //_GameGui.CallRPC(_GameGui.Chat, _Loader.playerName + Tr(" voice chat")); print("Voice Chat: " + Application.HasUserAuthorization(UserAuthorization.Microphone)); if (!VoiceChatRecorder.Instance.enabled) { StartCoroutine(InitMicrophone()); } } #endif //if (Input2.GetKeyDown(KeyCode.N)) //ToggleWindow(AllyWindow); if (Loader.errorCount > 100 && !isDebug) { _Loader.ignoredRooms.Add(room.name); LeaveRoom(); } UpdateBots(); if (Input2.GetKeyUp(KeyCode.Return)) { _ChatGui.EnableChat(); } if (Input2.GetKeyDown(KeyCode.C)) { MainCamera.Next(); } if (Input2.GetKeyDown(KeyCode.Tab)) { ShowScoreBoard(); } if (Input2.GetKeyUp(KeyCode.Tab)) { CloseWindow(); } UpdateGameState(); if (SecureInt.detected) { ext.Block(" hack"); } SetSecure("life", (int)_Player.life); SetSecure("bullets", (int)_Player.curWeapon.bullets); SetSecure("bullets2", (int)_Player.machineGun.bullets); room.Update(); }