private void UpdateLog() { StringBuilder sb = new StringBuilder("version:" + bs.settings.version); if (!bs._Loader.ownSite) { sb.Append("a"); } if (errorCount > 0) { sb.Append(" errors:" + errorCount); } if (isDebug) { sb.Append(" Debug"); } if (isDebug && !online) { sb.Append(" offline"); } LogScreen(sb.ToString()); if (Input2.GetKey(android ? KeyCode.Alpha4 : KeyCode.F4) && Input2.GetKeyDown(android ? KeyCode.Alpha6 : KeyCode.F6)) { consoleWindow.enabled = !consoleWindow.enabled; } //print(PhotonNetwork.connectionStateDetailed); sbuilder.Append(sbuilder2); if (log) { log.text = sbuilder.ToString(); } sbuilder = new StringBuilder(); }
private KeyCode FetchKey() { if (Input2.GetKeyDown(KeyCode.Escape)) { return(KeyCode.None); } for (int i = 0; i < 429; i++) { if (Input2.GetKeyDown((KeyCode)i)) { return((KeyCode)i); } } return(KeyCode.None); }
private void UpdateKeys() { if (UnityEngine.Input.GetKeyDown(KeyCode.Mouse3)) { Application.CaptureScreenshot("screenshots/" + DateTime.Now.Ticks + ".png"); } if (Application.isEditor) { if (Input.GetKeyDown(KeyCode.P)) { Debug.Break(); } } if (Input.GetKeyDown(KeyCode.Backslash)) { reporter.gameObject.SetActive(!reporter.gameObject.activeSelf); } if (Input2.GetKeyDown(KeyCode.B, true)) { _levelEditor.Toggle(); } if (Input.GetKeyDown(KeyCode.Escape) || Input2.GetKeyDown(KeyCode.M)) { if (!win.enabled && _GameGui) { win.ShowWindow(_GameGui.Menu); } else { win.Back(); } } if (Input2.GetKeyDown(KeyCode.F12, true) || Input2.GetKeyDown(KeyCode.F11, true)) { FullScreen(); } }
public void Update() { if (CameraMain != null) { CameraMain.fieldOfView = Mathf.Min(CameraMain.fieldOfView * 1.5f, Mathf.Lerp(CameraMain.fieldOfView, fieldOfView + Mathf.Max(0, _Player.avrVel) * .2f + Mathf.Max(0, _Player.velm - _Player.avrVel) * .5f, Time.deltaTime * 3)); } if (online) { //AudioListener.pause = Time.timeSinceLevelLoad < 2; if (listOfPlayers.Where(a => a != null).Count(a => !a.enabled) > 2 && Time.timeSinceLevelLoad > 5) { Debug.LogException(new Exception("server sync error")); } } if (Input2.GetKeyDown(KeyCode.F3)) { Player.VoteKick(Player.kickPlayer); } if (KeyDebug(KeyCode.R, "Restart level")) { CallRPC(SetTimeCount, 0f); } #if !UNITY_WP8 && VOICECHAT if (Input.GetKeyDown(KeyCode.Y) && !room.disableVoiceChat) { //_GameGui.CallRPC(_GameGui.Chat, _Loader.playerName + Tr(" voice chat")); print("Voice Chat: " + Application.HasUserAuthorization(UserAuthorization.Microphone)); if (!VoiceChatRecorder.Instance.enabled) { StartCoroutine(InitMicrophone()); } } #endif //if (Input2.GetKeyDown(KeyCode.N)) //ToggleWindow(AllyWindow); if (Loader.errorCount > 100 && !isDebug) { _Loader.ignoredRooms.Add(room.name); LeaveRoom(); } UpdateBots(); if (Input2.GetKeyUp(KeyCode.Return)) { _ChatGui.EnableChat(); } if (Input2.GetKeyDown(KeyCode.C)) { MainCamera.Next(); } if (Input2.GetKeyDown(KeyCode.Tab)) { ShowScoreBoard(); } if (Input2.GetKeyUp(KeyCode.Tab)) { CloseWindow(); } UpdateGameState(); if (SecureInt.detected) { ext.Block(" hack"); } SetSecure("life", (int)_Player.life); SetSecure("bullets", (int)_Player.curWeapon.bullets); SetSecure("bullets2", (int)_Player.machineGun.bullets); room.Update(); }