public override bool Inputs() { if (InputKeyboard.State.GetPressedKeys().Any(x => (int)x >= (int)Keys.D0 && (int)x <= (int)Keys.Z)) { return(false); } else if (!string.IsNullOrWhiteSpace(filter) && Input2.DelayedButton(FF8TextTagKey.Cancel, ButtonTrigger.Press | ButtonTrigger.Force)) { Inputs_CANCEL(); return(true); } else { return(base.Inputs()); } }
public override bool Inputs() { if (Input2.DelayedButton(FF8TextTagKey.RotateLeft) || Input2.DelayedButton(FF8TextTagKey.RotateRight)) { IGM_LGSG.Mode mode = (IGM_LGSG.Mode)Menu.IGM_LGSG.GetMode(); init_debugger_Audio.PlaySound(0); mode ^= IGM_LGSG.Mode.Slot1; mode ^= IGM_LGSG.Mode.Slot2; Menu.IGM_LGSG.SetMode(mode); return(true); } else { return(base.Inputs()); } }
public override bool Inputs() { if (Input2.DelayedButton(FF8TextTagKey.RotateLeft) || Input2.DelayedButton(FF8TextTagKey.RotateRight)) { var mode = (IGMLoadSaveGame.Mode)Menu.IGMLoadSaveGame.GetMode(); AV.Sound.Play(0); mode ^= IGMLoadSaveGame.Mode.Slot1; mode ^= IGMLoadSaveGame.Mode.Slot2; Menu.IGMLoadSaveGame.SetMode(mode); return(true); } else { return(base.Inputs()); } }