public void OnButtonClicked(GameObject button) { switch (button.name) { case "PauseButton": { stateM.setState(State.PAUSE); gameUI.OnStateChanged(State.PAUSE); break; } case "ResumeButton": { stateM.setState(State.INGAME); gameUI.OnStateChanged(State.INGAME); break; } case "MainMenuButton": { //SaveHelper.Save(InGameSystemManager.Inst(), "/gamedata"); //SaveHelper.Save(PlayerManager.Inst(), "/gamedata"); //SaveHelper.Save(InventoryManager.Inst(), "/gamedata"); SceneManager.LoadScene("Title"); break; } case "VillageButton": { SceneManager.LoadScene("Village"); break; } case "CButton": case "SButton": case "HButton": case "OButton": case "PButton": { if (!InGameSystemManager.Inst().isInBattle()) { return; } if (InGameSystemManager.Inst().getCombination().Length == 6) { Debug.Log("Combination length is max"); return; } switch (button.name[0]) { case 'C': if (InGameSystemManager.Inst().getCost() < 2) { Debug.Log("Not enough cost"); return; } InGameSystemManager.Inst().useCost(2f); break; case 'H': case 'O': if (InGameSystemManager.Inst().getCost() < 1) { Debug.Log("Not enough cost"); return; } InGameSystemManager.Inst().useCost(1f); break; case 'S': case 'P': if (InGameSystemManager.Inst().getCost() < 1f) { Debug.Log("Not enough cost"); return; } InGameSystemManager.Inst().useCost(1f); break; } InGameUIManager.Inst().costTextUpdate(); InGameSystemManager.Inst().addCombination(button.name[0]); InGameUIManager.Inst().combinationTextUpdate(); Debug.Log("current combination : " + InGameSystemManager.Inst().getCombination()); break; } case "SkillBookButton": { stateM.setState(State.SKILLINFO); gameUI.OnStateChanged(State.SKILLINFO); break; } } }